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Transformers Universe: A Timeline

The following blog post was written by TFormers.com forum member TheTfboy. In this post he describes the history of the Transformers Universe MMO from a user’s perspective.  

Transformers Universe: A Timeline
by TheTfboy

What is TFU?

A Third-Person MOTA style game, similar perspective to Smite (if anyone has heard or played that before.)

Early Timeline

  • Announced at Botcon 2011, as a MMORPG with multiple classes and conventional character creation.
  • The game went into a Private 2012 closed beta
  • The First gameplay trailer was released. The actual date is unknown because I can’t find the original video, so looking at various other gaming/news channels, it seems like it is was shown around October, 2012
  • Game went silent for most of 2013 ( Believe this is around when I first heard of and signed up for the beta)
  • Game was redesigned to a MOTA style, and in the comment section of some of the articles, a lot of people we upset at the changes and decided that they were not going to play it.
  • Test your metal Trailer, Feb 07, 2014
  • Close beta at March, 2014

Shortly thereafter, the Founders Program introduced

Available tiers:

  • Bronze: $44.99
  • Silver: $59.99
  • Gold: 119.99
  • Cybernite: $449.99

Now, I got into Closed Beta on 6/6/14, and part a on the website, mentioned something about the fact that my PC is just below the current recommended setting for the game, which would probably explain who exactly was allowed in the Closed Beta.

In the Closed Beta, I start out on the BOT side and I notice that I only have access to the three starter bots, which confused me because I thought I would have had access to all the characters in the game, (bearing in mind, the founders bots were not in the game at the moment) but at the time, it didn’t really bug me, I was just excited to play.

Now, I will not go through every detail on every patch update, only the ones that I feel are important

Fun fact: June 20th the first Player Spotlight was done with 1Exit, a Con player who I commonly fought against and just a cool guy in general, which I was quite surprised with. Here’s the quote

“I believe I’ve played the most games with Thetfbot; he’s come a long way and I have a lot of respect for him as a friend and Autobot. “

Which is quite true, considering I’ve only been playing the game for two weeks.

Fun Fact: On June 21st, Soo Mungry released a Transformers Universe PVP compilation-type video on his channel with me and another teammate in our group doing some PVP. (You can see that even back then, the servers were quite laggy.) This was also when I first time I played on the Cons side.

It was quite fun, and for a few weeks, I was referenced for being in both the player spotlight and the video.

June 26th: Players can now shoot out of their spawn to prevent people from camping.

Players can now see their teammate’s health at all times, as shown on the left side.

The Client/Game Installer was introduced. Personally, I used it 99% of the time ever since, because it was a little bit better optimized and I could record easily with it.

Open Beta: July 4th

Now, you’re probably thinking that this is a great thing for the game, and that now, the game is going to get popular, there are going to be more players to test it and ultimately, the game can only improve from there, right? NOPE. The servers could not handle the massive amounts of people. Logging in, I noticed that the estimate loading time to get into a match was over an hour! So, I waited… and after about an hour and a half, I was able to get into a match, only to find it so laggy, everyone left soon after it started. It was really bad, and it continued to be that way all through the Fourth of July weekend, up until Monday, where the servers became a little more… playable. However, what concerns me is that a lot of the newer people who wanted to play the game in Open Beta never returned after trying to play on that weekend. Although I do not have exact numbers, but I can almost guarantee that we lost a good chunk of the community due to the overload of people.

In addition, the prices of all of the non-founder warriors quadrupled as open BETA launched, For a sense of scale, imagine being a new player to the game (ignoring the fact that the servers couldn’t handle everyone) As a new player, I found myself to be getting 20-30 relics per match at the start, and the warrior pricings was 550, 1100, and 1950 per bot, depending on who you wanted to get. As high as that sounds, for anyone who seems interested in the game, that’s not too bad as long as your goal is not to get every single bot in the game. Now imagine if those prices were four times the amount, at 2200, 4400, and 7800. That sounds ridiculous! What’s even worse is that Jagex may have done a very good job at hiding most of the evidence that there was a price increase once the game went to open BETA, so anyone who wasn’t in Closed BETA had no idea of the Price increase.

Personally though, I had played the game enough to where I had enough relics to buy every bot and con currently in the game, but that doesn’t mean I wasn’t worried about the rest of the community who wanted to get into the game. This was definitely not a successful Open BETA launch.

July 8th: Once the servers finally got themselves back in order, Jagex decided to put the two Founders Bots, Anomaly and Derail, who is the two cheapest bots, into the game. However, you could only play them if you were at least a silver founder.

July 16th: Jagex decides to reduce the price of warriors in half and refund anyone who bought a warrior between the 4th and 16th the difference. While most people believe that Jagex listened to “your feedback through the forums and our surveys about the Transformers warrior prices,” I personally believe it may have been all planned out. Here’s my theory. Jagex raises the prices of the warriors much higher than they need to. The community freaks out, as it should, and Jagex reduces the prices down to what they had planned to increase it to, which, to anyone who just got into Open BETA, it makes Jagex look very generous at reducing the prices, and to anyone who was in the closed BETA, it would look like Jagex decided to compromise, by only raising the prices twice as much rather than four times as much. Although I don’t technically have any direct evidence supporting this, it would not be surprising if this actually happened, but again, this is just my theory.

Note: I went out of town for the summer for three weeks on the 21th of July, so although I’m not playing the game during this time, I was following it on my phone.

July 25nd, the rest of the founders’ bots were released, which includes Doubletake, Ripraw, Deadheat, and Astraea. Again, even though this game is still in open BETA, these warriors are only available to those who purchased the founders. Also, a penalty system was implemented to refrain people from leaving too early in a match, however, one major problem was that if the game crashed while you were playing, which was quite common with both the browser and the client, the game will still penalize you for “leaving the match.” even though you crashed. The penalty was a decrease in the amount of XP and relics you would earn in the next match.

Two new Bots/Con were also introduced. Swagger, and Diabla. However, at the time, both bots were considered way overpowered.

August 1st There was a poll on whether the Death Mechanic should stay or be removed. (I’ll explain what that was in a moment.)

August 4th: The Death Mechanic was removed.

For those who do not know, as you leveled up in the game, at levels 5, 15, 25, 35, 50 you receive a slot to equip a Powercore, which can give you various advantages in the battlefield. However, if you died in game, your character would temporarily lose the Powercore equipped at the highest level slot, and the only way to get it back was to either wait for your Bot to repair itself, which can take one hour and 30 minutes at maximum, you can repair it with Energon, which is sort of the main currency in the game, or you can use Repair packs, which can be made with Energon, but like everything else in the game, crafting anything in game with Energon has a real time timer ranging from 2-4 hours.

However, the reason for the removal was very…. scripted. Because the poll was done on Survey Monkey, various people found ways to vote multiple times on both sides, so the decision to remove the Death Mechanic was done regardless of the poll. Personally, myself and even some of the community thought that this was planned and Jagex was going to remove the Death Mechanic anyways.

August 19th: In addition to the nerfs done to the last two new bots added to the game, Swagger and Diabla, two new Bots were added, Macro and Firebreaker. Oh boy. These two bots, even now, are overpowered and widely controversial because of it. I’m going to try to explain it in a way so that you can understand it, since some of you all probably haven’t played the game that much to understand why

Macro has two defensive abilities, to where he can place a miss-field causing a 30-40 chance of a shot missing (Except for AOE attacks) he has a dome that can hide himself along with any of his teammates and they all can shoot out of it, and Macro has another field which allows him to increase his Spark damage by 50% or 150% if it is inside his miss-field or his cloaking dome. Firebreaker on the other hand is very annoying to deal with. He can cloak and has a 200% damage boost when he attacks which cloaking. He Also had a DOT virus that can bypass your shield and can deal around 500-600 damage if it runs its full duration. He also has a weapon that can remove a “boost” from the enemy and deal 500% more damage than he normally would do in one shot.

It is that only method in the game that can punish enemy players by using their own “boost” equipment.

September 2nd: Macro receives a minor nerf, allowing him to only receive his 150% spark damage bonus if he’s inside HIS OWN miss-field or dome

September 5th: The Evolution of Transformers Universe: this was an Article going across various points about the game, and where it’s headed.

September 16th: Two more new Warriors are now announced for the game on the 24th. Outsider, and Pandemic. Pandemic has the ability to remove any Boost and Hull buffs and receive benefits from it, as well as the ability to disable someone’s weapon at Melee range for a few seconds. Outsider has the ability to place a Healing pad that he can teleport to it within a certain range. He also can place a dome-like trap that can prevent any enemy from leaving for about 9 seconds.

NOTE: It was around this time when a majority of the community started to question where this game was going, and a lot of it wanted to know if there were going to be some more balance changes done, since some bots definitely outperform other bots/cons, especially when stacked.

September 23rd Patch was delayed until the 28th.

October 15th: Developer Update:

The promised game mode and lore warriors Chromia and Flamewar are delayed due to needing “more time looking at the balance of the characters and the game mode.”

October 29th: The next patch notes were released for the 31st. The only new features in the game are that the game will have key bindings, and there will be new resprays for allowing your character in game to have a black and orange deco in game, because Halloween is in a few days.

October 30th: The patch notes for the 29th were delayed

Note: By this point, a majority of the community are worried and believing that this game is going to die, mainly due to the lack of updates, the constant bugs in each patch, and the lack of response from Jagex to anything the community has said about the game.

November 6th:  The 29th patch was released, and unknowing to the community, this was going to be the last patch the game ever received.

November 7th - December 16th: No updates to the game whatsoever. Instead, we have challenges week, clan spotlight, and a Black Friday sale, which was only a 10% discount.

Note: Around this time, lot of the community, including myself, was doubting that this game was going to last for much longer.

December 17th: Transformers Universe is announced to be closed. This is not a surprise to many, as the lack of an update for the past month is a huge indicator to what will happen. The game itself will close on January 31st. Those who paid money for the game will be refunded. 100%.

It’s such a shame, but that’s not even the main problem. What worries me is that Jagex’s other current project, Block N Load, is now in closed Beta and I’m pretty sure more than 99% of the community is not aware that this company just had a game fail to release past open Beta. I’m not saying Block N Load is going to inevitably fail, but…… I am worried about that community and I hope they don’t get massively disappointed like we were.



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