On this episode of RPGLL, we perform a SWOT Analysis on the World of Dungeons system!
World of Dungeons SWOT
Good | Bad | |
Internal
|
Strengths | Weaknesses |
Only needs two d6 – super simple | Magic rules are inadequate. | |
Truly simple mechanics and abilities; no referencing. | No rules or guidance for monsters. | |
Doesn’t require GM to roll attacks for creatures. Less “dice time”. Less math | Limited character ability growth when leveling up | |
Easy to create characters on the fly. Simple character sheet. | Easy to die. | |
No info on how to handle death and dying. | ||
External
|
Opportunities | Threats |
Lots of room for house ruling or building customizations | No adventures are available. | |
Lots of room for creating custom adventures – see threat. | Plenty of competition with STR, WIS, INT, DEX, CON, CHA | |
Other RPGs have a more intuitive combat system |
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Podcast: Play in new window | Download (Duration: 32:37 — 30.4MB) | Embed